问题描述:
英语翻译
3751
GUIDELINES FOR HANDHELD MOBILE DEVICE
INTERFACE DESIGN
Jun Gong 1
Peter Tarasewich 2
College of Computer and Information Science,Northeastern University
360 Huntington Ave,161CN,Boston,MA 02115 USA,
gjoliver@ccs.neu.edu 1,tarase@ccs.neu.edu 2
ABSTRACT
While there has been much successful work in developing rules to guide the design and
implementation of interfaces for desktop machines and their applications,the design of mobile
device interfaces is still relatively unexplored and unproven.This paper discusses the
characteristics and limitations of current mobile device interfaces,especially compared to the
desktop environment.Using existing interface guidelines as a starting point,a set of practical
design guidelines for mobile device interfaces is proposed.
KEYWORDS:HANDHELD,MOBILE,GUIDELINES,INTERFACE,DESIGN
INTRODUCTION
Handheld mobile devices,including personal digital assistants (PDAs) and cell phones,have
become increasingly prevalent.However,while Shneiderman’s “Golden Rules of Interface
Design” [14] have existed for some time now,there have been no similar guidelines developed
for mobile devices.This paper presents work-in-progress towards addressing this gap,and
proposes a set of guidelines for mobile device interface design.The guidelines use the Golden
Rules as a starting point,and are grounded in previous research on mobile device design and use.
Enable frequent users to use shortcuts
Offer informative feedback
Design dialogs to yield closure
Support internal locus of control
INTERFACE GUIDELINES THAT CARRY OVER TO MOBILE DEVICES
Half of Shneiderman’s eight interface design guidelines apply to mobile devices without explicit
changes.These are shown in Table 1.
Enable Frequent Users to Use Shortcuts
As the frequency of use increases,so does a user's desires to reduce the number of interactions
and to increase the pace of interaction.Because time is often more critical to a mobile device
user[11].Reducing the number of operations needed to perform regular (i.e.,repetitive) tasks is a
key factor in the ease of use of mobile devices.
Table 1:Guidelines that carry over to mobile devices
3752
Offer Informative Feedback
For every operator action,there should be some system feedback,such as a beep when pressing a
key or an error message for an invalid input value.Such feedback should be substantial and
understandable by the user.For example,the messages “HTTP404 ERROR” and “THE PAGE
CAN NOT BE FOUND” may be equivalent,but the latter will most likely be of greater benefit
to most users.
Design Dialogs to Yield Closure
Sequences of actions should be organized into groups with a beginning,middle,and end.Users
should be given the satisfaction of accomplishment and completion,no matter whether they are
还有,请看清楚了,把以下会员叫做xiaozkz的那段一起翻译了哈,我会给你加很多分的!
using desktop computers or mobile devices.
Support Internal Locus of Control
Users want to be in charge of the system and have the system respond to their actions,rather than
feeling that the system is controlling them.Systems should be designed such that users initiate
actions rather respond to them.This guideline is applicable both to traditional desktop
applications and mobile device applications.
Consistency
The “look and feel” should be the same across multiple platforms and devices
Elements of mobile interfaces such as names,color schemes,and dialog appearances should be the same
as their desktop counterpart
Create input/output methodologies that are device independent - avoid using methods specific to mobile
platforms where possible
Reversal of actions
3751
GUIDELINES FOR HANDHELD MOBILE DEVICE
INTERFACE DESIGN
Jun Gong 1
Peter Tarasewich 2
College of Computer and Information Science,Northeastern University
360 Huntington Ave,161CN,Boston,MA 02115 USA,
gjoliver@ccs.neu.edu 1,tarase@ccs.neu.edu 2
ABSTRACT
While there has been much successful work in developing rules to guide the design and
implementation of interfaces for desktop machines and their applications,the design of mobile
device interfaces is still relatively unexplored and unproven.This paper discusses the
characteristics and limitations of current mobile device interfaces,especially compared to the
desktop environment.Using existing interface guidelines as a starting point,a set of practical
design guidelines for mobile device interfaces is proposed.
KEYWORDS:HANDHELD,MOBILE,GUIDELINES,INTERFACE,DESIGN
INTRODUCTION
Handheld mobile devices,including personal digital assistants (PDAs) and cell phones,have
become increasingly prevalent.However,while Shneiderman’s “Golden Rules of Interface
Design” [14] have existed for some time now,there have been no similar guidelines developed
for mobile devices.This paper presents work-in-progress towards addressing this gap,and
proposes a set of guidelines for mobile device interface design.The guidelines use the Golden
Rules as a starting point,and are grounded in previous research on mobile device design and use.
Enable frequent users to use shortcuts
Offer informative feedback
Design dialogs to yield closure
Support internal locus of control
INTERFACE GUIDELINES THAT CARRY OVER TO MOBILE DEVICES
Half of Shneiderman’s eight interface design guidelines apply to mobile devices without explicit
changes.These are shown in Table 1.
Enable Frequent Users to Use Shortcuts
As the frequency of use increases,so does a user's desires to reduce the number of interactions
and to increase the pace of interaction.Because time is often more critical to a mobile device
user[11].Reducing the number of operations needed to perform regular (i.e.,repetitive) tasks is a
key factor in the ease of use of mobile devices.
Table 1:Guidelines that carry over to mobile devices
3752
Offer Informative Feedback
For every operator action,there should be some system feedback,such as a beep when pressing a
key or an error message for an invalid input value.Such feedback should be substantial and
understandable by the user.For example,the messages “HTTP404 ERROR” and “THE PAGE
CAN NOT BE FOUND” may be equivalent,but the latter will most likely be of greater benefit
to most users.
Design Dialogs to Yield Closure
Sequences of actions should be organized into groups with a beginning,middle,and end.Users
should be given the satisfaction of accomplishment and completion,no matter whether they are
还有,请看清楚了,把以下会员叫做xiaozkz的那段一起翻译了哈,我会给你加很多分的!
using desktop computers or mobile devices.
Support Internal Locus of Control
Users want to be in charge of the system and have the system respond to their actions,rather than
feeling that the system is controlling them.Systems should be designed such that users initiate
actions rather respond to them.This guideline is applicable both to traditional desktop
applications and mobile device applications.
Consistency
The “look and feel” should be the same across multiple platforms and devices
Elements of mobile interfaces such as names,color schemes,and dialog appearances should be the same
as their desktop counterpart
Create input/output methodologies that are device independent - avoid using methods specific to mobile
platforms where possible
Reversal of actions
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