英语翻译3751GUIDELINES FOR HANDHELD MOBILE DEVICEINTERFACE DESIG

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英语翻译
3751
GUIDELINES FOR HANDHELD MOBILE DEVICE
INTERFACE DESIGN
Jun Gong 1
Peter Tarasewich 2
College of Computer and Information Science,Northeastern University
360 Huntington Ave,161CN,Boston,MA 02115 USA,
gjoliver@ccs.neu.edu 1,tarase@ccs.neu.edu 2
ABSTRACT
While there has been much successful work in developing rules to guide the design and
implementation of interfaces for desktop machines and their applications,the design of mobile
device interfaces is still relatively unexplored and unproven.This paper discusses the
characteristics and limitations of current mobile device interfaces,especially compared to the
desktop environment.Using existing interface guidelines as a starting point,a set of practical
design guidelines for mobile device interfaces is proposed.
KEYWORDS:HANDHELD,MOBILE,GUIDELINES,INTERFACE,DESIGN
INTRODUCTION
Handheld mobile devices,including personal digital assistants (PDAs) and cell phones,have
become increasingly prevalent.However,while Shneiderman’s “Golden Rules of Interface
Design” [14] have existed for some time now,there have been no similar guidelines developed
for mobile devices.This paper presents work-in-progress towards addressing this gap,and
proposes a set of guidelines for mobile device interface design.The guidelines use the Golden
Rules as a starting point,and are grounded in previous research on mobile device design and use.
Enable frequent users to use shortcuts
Offer informative feedback
Design dialogs to yield closure
Support internal locus of control
INTERFACE GUIDELINES THAT CARRY OVER TO MOBILE DEVICES
Half of Shneiderman’s eight interface design guidelines apply to mobile devices without explicit
changes.These are shown in Table 1.
Enable Frequent Users to Use Shortcuts
As the frequency of use increases,so does a user's desires to reduce the number of interactions
and to increase the pace of interaction.Because time is often more critical to a mobile device
user[11].Reducing the number of operations needed to perform regular (i.e.,repetitive) tasks is a
key factor in the ease of use of mobile devices.
Table 1:Guidelines that carry over to mobile devices
3752
Offer Informative Feedback
For every operator action,there should be some system feedback,such as a beep when pressing a
key or an error message for an invalid input value.Such feedback should be substantial and
understandable by the user.For example,the messages “HTTP404 ERROR” and “THE PAGE
CAN NOT BE FOUND” may be equivalent,but the latter will most likely be of greater benefit
to most users.
Design Dialogs to Yield Closure
Sequences of actions should be organized into groups with a beginning,middle,and end.Users
should be given the satisfaction of accomplishment and completion,no matter whether they are
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using desktop computers or mobile devices.
Support Internal Locus of Control
Users want to be in charge of the system and have the system respond to their actions,rather than
feeling that the system is controlling them.Systems should be designed such that users initiate
actions rather respond to them.This guideline is applicable both to traditional desktop
applications and mobile device applications.
Consistency
􀂗 The “look and feel” should be the same across multiple platforms and devices
􀂗 Elements of mobile interfaces such as names,color schemes,and dialog appearances should be the same
as their desktop counterpart
􀂗 Create input/output methodologies that are device independent - avoid using methods specific to mobile
platforms where possible
Reversal of actions
1个回答 分类:英语 2014-09-20

问题解答:

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3751
手持移动设备.指南
界面设计,
君贡1
彼得Tarasewich 2
大学的计算机和信息科学、东北大学
亨廷顿,你得胜的权势在161CN 360度,波士顿,麻02115美国,
tarase@ccs.neu.edu gjoliver@ccs.neu.edu 1、2
摘要
虽然已经有很多成功的作品在发展规律指导设计和
为桌面电脑接口的实现及其应用,设计的移动
设备接口仍相对未知和被证实.本文论述了
现有的特点和局限性,尤其是在移动设备接口相比
桌面环境.利用现有的界面指南为出发点,一套实用的
手机界面设计指南.
关键词:手持、移动、指导方针、接口、设计
介绍
手持移动设备,包括个人数字助理(pda)和手机,有
变得越来越普遍.然而,当Shneiderman的“黄金法则的接口
设计”[14]已存在一段时间之后,没有类似的指南
为移动设备.介绍了用于解决这个差距,厘定
提出了一套完整的指南,手机界面设计.用金色的指南
规则作为切入点,并扎根于先前的研究在移动设备的设计和使用.
用户使用快捷方式使频繁
提供信息反馈
设计对话屈服关闭
支持及内控的控制
接口规范,延续到移动设备
一半的Shneiderman八个界面设计准则适用于移动设备不明确
改变.这是显示在表1.
用户使用快捷方式使频繁
使用频率的增大,那么用户的欲望,减少作用
和提高速度的互动.因为时间通常是更关键的移动设备
用户[11].操作的数量减少了需要进行定期(即重复)的任务是一种
关键因子,易于使用的移动设备.
表1:指南,延续到移动设备
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提供信息反馈
对于每个操作行为,应该有一些系统反馈,比如beep当按
关键的或错误信息为无效的输入值.这样的反馈应该充实和
由用户,这是可以理解的.举例来说,这个消息”HTTP404错误”和“页面
能不能找到“可等效,但后者很可能将会被更多的利益
大多数用户.
设计对话屈服关闭
序列的措施应分成组有开始,有中间,结束了.用户
应该完成的满足感和成就感,不管他们是谁
 
 
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